
This book attempts to teach you what an average math student learns in three years ( or more ). I suppose the difference between the bookreader and the student is that the bookreader has a bag full of tricks applicable for game coding while the mathematician has a configurable toolbox applicable almost in any field. The average Linear Algebra course takes a year. In this book? A few chapters, I suppose. All in all an excellent introductory math book with focus. The Final Test...Is the code for these amazing grativity balls somewhere in that book? Yep!
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